This is a reupload because my screenshots were way too dark.
I also added more screenshots and breakdowns.
Small 2v2 Deathmatch map made in for Unreal Tournament.
This was my first time making a full level.
I made this level to be very modular, only using about 25 meshes in total (see at the bottom). Most detailing is done with trim textures and the objects are quickly unwrapped to fit the trim. I might come back to this as it is a little empty, but I'm quite happy with the outcome.
I went for a futuristic dystopian cyberpunk-ish style. I'm a big fan of the cyberpunk aesthetic hence also the name.
- Texture baked with xNormal and edited in Photoshop CC
- Meshes modeled in 3DS Max 2016
- Outside terrain is made with World Machine.